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Network live 11,753 servers online 57,310 players aboard 132 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Local Relay Test

Offline 174.57.64.250:28015 checked 38d ago

Tracking number · connect
Wipe progress · wiped 39d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 2 players now 0% full
07-day averagepeak –
#15,073rankno region published
39d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 19 Sep, 15:16 UTC 16:16 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average 394 / 500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 234 / 300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average 43 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average 30 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average 68 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average 81 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Local Relay Test against other Rust servers?

A seven-day player-hours count places Local Relay Test at #15,073: the top – of every ranked server.

How many players are on Local Relay Test right now?

The last sighting of Local Relay Test was 38 days 17 hours ago; it is offline right now.

Server rules

Which map is active on Local Relay Test?

The game generates the procedural map that Local Relay Test runs.

What settings and rules should you know for Local Relay Test?

The name of Local Relay Test gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of Local Relay Test?

You will find no region published by Local Relay Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 174.57.64.250:28015.

Is Local Relay Test up, and how good is its uptime?

The current status for Local Relay Test is offline, last seen 38 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 19 September 2026.

What Rust version is Local Relay Test using?

On Windows, Local Relay Test runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What should you expect from wipe day on Local Relay Test?

At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak.

On what schedule does Local Relay Test reset its map?

To tell its rhythm we would need more of Local Relay Test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 39 days 7 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Local Relay Test part of?

You will find Local Relay Test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Local Relay Test?

Read off the game's server browser, the tags for Local Relay Test are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What is the process to join Local Relay Test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 174.57.64.250:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team, which is the default.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build It runs game build 164530.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.