TEST
Offline 174.66.19.91:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 23 Oct, 06:23 UTC 07:23 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 677 / 725
- Rustoria.co - EU East Long 438 / 475
- Rustoria.co - EU Main 38 / 250
- Rusty Moose |EU Main| 52 / 250
- Rustoria.co - EU East Medium 218 / 250
- Rustafied.com - EU Friday 144 / 175
Quick answers
From the figures on this page.
Player activity
What is the ranking of TEST against other Rust servers?
A seven-day player-hours count places TEST at #10,311: the top 46% of every ranked server.
Is TEST busy at the moment?
The last sighting of TEST was 5 days 4 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Server rules
What is the current map on TEST?
The game generates the procedural map that TEST runs.
What are the rules on TEST, and what settings does it run?
The name of TEST gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does TEST run from?
There is no region published for TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 174.66.19.91:28015 is its address.
How reliable is TEST, and is it currently online?
The current status for TEST is offline, last seen 5 days 4 hours ago. 0% is the uptime for the last 4 full days, up for 0 of 96 hours. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
On what Rust version does TEST operate?
On Windows, TEST runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does TEST handle its wipe days?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
How often does TEST wipe, and at what times?
To tell its rhythm we would need more of TEST's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 5 days 5 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is TEST part of?
You will find TEST on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on TEST?
Read off the game's server browser, the tags for TEST are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 174.66.19.91:28015.