KevinsRustServer
Offline 174.86.33.237:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 393 / 400
- Rustoria.co - EU East Long 346 / 350
- Rusty Moose |EU Main| 38 / 250
- Rustoria.co - EU Main 32 / 250
- Rustafied.com - EU Friday 47 / 100
- Rustoria.co - EU East Medium 151 / 200
Quick answers
From the figures on this page.
Player count
How does KevinsRustServer compare with other Rust servers in the rankings?
A seven-day player-hours count places KevinsRustServer at #15,528: the top 71% of every ranked server.
How many players are on KevinsRustServer right now?
The last sighting of KevinsRustServer was 35 days 11 hours ago; it is offline right now.
Map and rules
Which map is active on KevinsRustServer?
Generated by the game with seed 1337, the procedural map on KevinsRustServer is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for KevinsRustServer?
No gather rate appears in the name of KevinsRustServer. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of KevinsRustServer?
There is no region published for KevinsRustServer. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 174.86.33.237:28015.
What is the uptime of KevinsRustServer, and is it online?
Offline for now: KevinsRustServer was last seen 35 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 23 September 2026.
What Rust version is KevinsRustServer using?
On Linux, KevinsRustServer runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does KevinsRustServer reset its map?
There are too few of KevinsRustServer's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 36 days 9 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is KevinsRustServer part of?
You will find KevinsRustServer on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on KevinsRustServer?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags KevinsRustServer publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to KevinsRustServer?
Enter client.connect 174.86.33.237:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.