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Network live 11,700 servers online 38,808 players aboard 91 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Deadman's Shore

Online 174.90.53.108:28015 checked 12m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 21d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 150 players now 0% full
07-day averagepeak –
#15,353ranktop 69%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 8 Oct, 01:18 UTC 02:18 UK · 21d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 28 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 121 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 33 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 3 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 0 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

Where does Deadman's Shore place among Rust servers?

In the top 69% of all ranked servers sits Deadman's Shore, at #15,353 on hours played over seven days.

Is Deadman's Shore busy at the moment?

Checking now: 0 players on 150 slots at Deadman's Shore. Averaged over the past week: 0 players.

Rules and settings

Which map is active on Deadman's Shore?

The game generates the procedural map on Deadman's Shore at size 5,800 with seed 1174934360. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on Deadman's Shore, and what settings does it run?

No gather rate appears in the name of Deadman's Shore. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Server details

In which region is Deadman's Shore based?

No region is published by Deadman's Shore. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 174.90.53.108:28015.

What is the performance like on Deadman's Shore?

Averaged over the last 48 hours, server fps was 57, with a low of 33. The world held as many as 183,490 entities: buildings, deployables and the rest. Memory use peaked at 6,647 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of Deadman's Shore, and is it online?

You can find Deadman's Shore online at present. The uptime it reports puts its last restart at about 2 days 9 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 29 September 2026.

On what Rust version does Deadman's Shore operate?

Rust network protocol 2634 and build 167781 on Windows is what Deadman's Shore runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What should you expect from wipe day on Deadman's Shore?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

How often does Deadman's Shore wipe, and at what times?

There are too few of Deadman's Shore's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 21 days have passed since this world was made.

Tags and listings

Where does Deadman's Shore appear in Rust Wipe Tracker lists and filters?

You will find Deadman's Shore on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

What is the meaning of the server tags on Deadman's Shore?

The game's server browser picks up these Deadman's Shore tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

How do you connect to Deadman's Shore?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 174.90.53.108:28015.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players It holds 150 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.