Local Staging Test
Offline 175.38.78.203:28015 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 823 / 850
- Rustoria.co - EU Main 58 / 250
- Rusty Moose |EU Main| 134 / 250
- Rustoria.co - EU East Long 524 / 575
- Rustoria.co - EU East Medium 315 / 350
- Rustafied.com - EU Friday 240 / 325
Quick answers
From the figures on this page.
Player activity
What is the ranking of Local Staging Test against other Rust servers?
Over the past seven days, Local Staging Test has climbed to #13,806 for player hours, putting it in the top 60% of all ranked servers.
Is Local Staging Test busy at the moment?
At the moment Local Staging Test is offline, having last been seen 25 days 7 hours ago.
Rules and settings
What is the current map on Local Staging Test?
A procedural map, generated by the game, is what Local Staging Test runs.
What are the rules on Local Staging Test, and what settings does it run?
You will not find a gather rate in the name of Local Staging Test. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Local Staging Test based?
You will find no region published by Local Staging Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 175.38.78.203:28015.
What is the uptime of Local Staging Test, and is it online?
Local Staging Test is offline at the moment, with the last sighting 25 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 1 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Staging Test operate?
The version on Local Staging Test is Rust network protocol 2634 and build 166465, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does Local Staging Test wipe? What schedule does it follow?
To tell its rhythm we would need more of Local Staging Test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 26 days 7 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Local Staging Test part of?
These Rust Wipe Tracker lists take Local Staging Test: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local Staging Test?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166465 (Build): The game build is 166465; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags Local Staging Test publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join Local Staging Test?
Enter client.connect 175.38.78.203:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.