My Local Test Server [No EAC]
Offline 176.0.41.147:28015 checked 41d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 818 / 850
- Rustoria.co - EU Main 57 / 250
- Rusty Moose |EU Main| 133 / 250
- Rustoria.co - EU East Long 511 / 575
- Rustoria.co - EU East Medium 322 / 350
- Rustafied.com - EU Friday 239 / 325
Quick answers
From the figures on this page.
Player activity
Where does My Local Test Server [No EAC] place among Rust servers?
In the top – of all ranked servers sits My Local Test Server [No EAC], at #13,340 on hours played over seven days.
What is the current population on My Local Test Server [No EAC]?
At the moment My Local Test Server [No EAC] is offline, having last been seen 41 days 19 hours ago.
Rules and settings
What is the current map on My Local Test Server [No EAC]?
The game generates the procedural map that My Local Test Server [No EAC] runs.
What settings and rules should you know for My Local Test Server [No EAC]?
You will not find a gather rate in the name of My Local Test Server [No EAC]. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.
Server details
What location does My Local Test Server [No EAC] run from?
There is no region published for My Local Test Server [No EAC]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 176.0.41.147:28015 is its address.
Is My Local Test Server [No EAC] up, and how good is its uptime?
Offline for now: My Local Test Server [No EAC] was last seen 41 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 15 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does My Local Test Server [No EAC] operate?
The version on My Local Test Server [No EAC] is Rust network protocol 2633 and build 163407, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does My Local Test Server [No EAC] reset its map?
To tell its rhythm we would need more of My Local Test Server [No EAC]'s wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 49 days 2 hours have passed since this world was made.
Tags and filters
Where does My Local Test Server [No EAC] appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take My Local Test Server [No EAC]: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on My Local Test Server [No EAC]?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163407 (Build): It runs game build 163407; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags My Local Test Server [No EAC] publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join My Local Test Server [No EAC]?
Enter client.connect 176.0.41.147:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.