My Local Test Server [No EAC]
Offline 176.0.56.177:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 312 / 375
- Rustoria.co - EU East Long 196 / 250
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU Main 23 / 250
- Rustafied.com - EU Friday 51 / 100
- Rustoria.co - EU East Medium 63 / 200
Quick answers
From the figures on this page.
Population
How does My Local Test Server [No EAC] compare with other Rust servers in the rankings?
Over the past seven days, My Local Test Server [No EAC] has climbed to #14,710 for player hours, putting it in the top 65% of all ranked servers.
Is My Local Test Server [No EAC] busy at the moment?
The last sighting of My Local Test Server [No EAC] was 33 days 13 hours ago; it is offline right now.
Map and rules
Which map is active on My Local Test Server [No EAC]?
The game generates the procedural map that My Local Test Server [No EAC] runs.
What settings and rules should you know for My Local Test Server [No EAC]?
The name of My Local Test Server [No EAC] gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
Server details
In which region is My Local Test Server [No EAC] based?
You will find no region published by My Local Test Server [No EAC]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 176.0.56.177:28015.
Is My Local Test Server [No EAC] up, and how good is its uptime?
The current status for My Local Test Server [No EAC] is offline, last seen 33 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 25 September 2026.
On what Rust version does My Local Test Server [No EAC] operate?
On Windows, My Local Test Server [No EAC] runs Rust network protocol 2633 and build 163407. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does My Local Test Server [No EAC] wipe? What schedule does it follow?
There are too few of My Local Test Server [No EAC]'s wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 50 days 8 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is My Local Test Server [No EAC] part of?
You will find My Local Test Server [No EAC] on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on My Local Test Server [No EAC]?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163407 (Build): It runs game build 163407; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags My Local Test Server [No EAC] publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to My Local Test Server [No EAC]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 176.0.56.177:28015.