Server_217_DevBlog
Offline 176.119.169.195:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 157 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 94 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 231 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player count
How does Server_217_DevBlog compare with other Rust servers in the rankings?
A seven-day player-hours count places Server_217_DevBlog at #15,666: the top 71% of every ranked server.
Is Server_217_DevBlog busy at the moment?
The last sighting of Server_217_DevBlog was 35 days 5 hours ago; it is offline right now.
Rules and settings
What are the rules on Server_217_DevBlog, and what settings does it run?
No gather rate appears in the name of Server_217_DevBlog. It states no limit on group size. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, the anti-cheat from Valve, is not active.
About the server
In which region is Server_217_DevBlog based?
No region is published by Server_217_DevBlog. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 176.119.169.195:28015 is its address.
Is Server_217_DevBlog up, and how good is its uptime?
The current status for Server_217_DevBlog is offline, last seen 35 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 24 September 2026.
On what Rust version does Server_217_DevBlog operate?
The version on Server_217_DevBlog is Rust network protocol 2183, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Server_217_DevBlog wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 40 days 5 hours.
Server tags
Where does Server_217_DevBlog appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Server_217_DevBlog: Modded Rust servers. On the server list, apply Type: Modded and it appears.
How should you read the tags on Server_217_DevBlog?
Read off the game's server browser, the tags for Server_217_DevBlog are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Join only if your game runs protocol 2183; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Server_217_DevBlog?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.119.169.195:28015.