Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 159 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 190 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 67 / 700
- RustSpain.com | EU Main 12 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Server_217_DevBlog against other Rust servers?
A seven-day player-hours count places Server_217_DevBlog at #15,404: the top – of every ranked server.
How many players are on Server_217_DevBlog right now?
At the moment Server_217_DevBlog is offline, having last been seen 43 days 18 hours ago.
Map and rules
Which settings and rules apply on Server_217_DevBlog?
You will not find a gather rate in the name of Server_217_DevBlog. It states no limit on group size. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, Valve's anti-cheat, is switched off.
Server details
In which region is Server_217_DevBlog based?
There is no region published for Server_217_DevBlog. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 176.119.169.227:28015.
What is the uptime of Server_217_DevBlog, and is it online?
The current status for Server_217_DevBlog is offline, last seen 43 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 15 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Server_217_DevBlog operate?
The version on Server_217_DevBlog is Rust network protocol 2183, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Server_217_DevBlog wipe, and at what times?
Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 43 days 23 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Server_217_DevBlog part of?
These Rust Wipe Tracker lists take Server_217_DevBlog: Modded Rust servers. On the server list, apply Type: Modded and it appears.
What is the meaning of the server tags on Server_217_DevBlog?
The game's server browser picks up these Server_217_DevBlog tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Protocol 2183 is required; a different version can't join; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Server_217_DevBlog?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 176.119.169.227:28015.