Server_217_DevBlog
Offline 176.119.171.41:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 32 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 34 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 26 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Player count
How does Server_217_DevBlog compare with other Rust servers in the rankings?
A seven-day player-hours count places Server_217_DevBlog at #16,810: the top 70% of every ranked server.
What is the current population on Server_217_DevBlog?
At the moment Server_217_DevBlog is offline, having last been seen 28 days 11 hours ago.
Server rules
What settings and rules should you know for Server_217_DevBlog?
You will not find a gather rate in the name of Server_217_DevBlog. It states no limit on group size. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of Server_217_DevBlog?
There is no region published for Server_217_DevBlog. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 176.119.171.41:28015.
How reliable is Server_217_DevBlog, and is it currently online?
Offline for now: Server_217_DevBlog was last seen 28 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 30 September 2026.
On what Rust version does Server_217_DevBlog operate?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Server_217_DevBlog reset its map?
Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 39 days 13 hours have passed since this world was made.
Tags and listings
Where does Server_217_DevBlog appear across the Rust Wipe Tracker lists and filters?
You will find Server_217_DevBlog on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded.
How should you read the tags on Server_217_DevBlog?
The game's server browser picks up these Server_217_DevBlog tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Server_217_DevBlog?
Enter client.connect 176.119.171.41:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.