akirust.local
Offline 176.15.163.247:28015 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 186 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 179 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 91 / 700
- RustSpain.com | EU Main 284 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 236 / 700
Quick answers
From the figures on this page.
Population
How does akirust.local compare with other Rust servers in the rankings?
A seven-day player-hours count places akirust.local at #12,968: the top 59% of every ranked server.
What is the current population on akirust.local?
At the moment akirust.local is offline, having last been seen 11 days 22 hours ago.
Rules and settings
What is the current map on akirust.local?
The game generates the procedural map that akirust.local runs.
What settings and rules should you know for akirust.local?
No gather rate appears in the name of akirust.local. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched off.
About the server
What location does akirust.local run from?
There is no region published for akirust.local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 176.15.163.247:28015.
What is the uptime of akirust.local, and is it online?
Offline for now: akirust.local was last seen 11 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 17 October 2026.
On what Rust version does akirust.local operate?
On Linux, akirust.local runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does akirust.local wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of akirust.local's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 12 days.
Tags and filters
On Rust Wipe Tracker, which lists and filters is akirust.local part of?
You will find akirust.local on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on akirust.local?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags akirust.local publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join akirust.local?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.15.163.247:28015.