Local Resort Test
Offline 176.15.175.173:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 135 / 250
- Rustoria.co - EU East Long 117 / 200
- Rusty Moose |EU Main| 12 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 11 / 100
- Rustoria.co - EU East Medium 21 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of Local Resort Test against other Rust servers?
Over the past seven days, Local Resort Test has climbed to #15,310 for player hours, putting it in the top 70% of all ranked servers.
How many players are on Local Resort Test right now?
The last sighting of Local Resort Test was 10 days 19 hours ago; it is offline right now.
Rules and settings
Which map is active on Local Resort Test?
The game generates the procedural map that Local Resort Test runs.
What are the rules on Local Resort Test, and what settings does it run?
No gather rate appears in the name of Local Resort Test. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Local Resort Test run from?
There is no region published for Local Resort Test, and its region code is eu2. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 176.15.175.173:28015.
What is the uptime of Local Resort Test, and is it online?
The current status for Local Resort Test is offline, last seen 10 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 18 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Resort Test operate?
Rust network protocol 2617 and build 140534 on Windows is what Local Resort Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Local Resort Test reset its map?
To tell its rhythm we would need more of Local Resort Test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 10 days 20 hours have passed since this world was made.
Server tags
Where does Local Resort Test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Resort Test: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Resort Test?
The game's server browser picks up these Local Resort Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2617 (Protocol): Protocol 2617 is required; a different version can't join; cs140534 (Build): The game build is 140534; ptrak (Networking): RakNet handles networking, as standard for the game; $reu2 (Region code): Region code for this server: eu2. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Local Resort Test?
Enter client.connect 176.15.175.173:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.