Development Server
Offline 176.2.42.244:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 75 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 137 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 44 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 133 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
How does Development Server compare with other Rust servers in the rankings?
A seven-day player-hours count places Development Server at #11,872: the top 53% of every ranked server.
How many players are on Development Server right now?
At the moment Development Server is offline, having last been seen 4 days 9 hours ago. The seven-day figures show an average of 0 players and a peak of 1.
Map and rules
On what map does Development Server take place?
The map on Development Server is procedural, produced by the game.
What settings and rules should you know for Development Server?
You will not find a gather rate in the name of Development Server. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Development Server?
No region is published by Development Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 176.2.42.244:28015 is its address.
What is the uptime of Development Server, and is it online?
Offline for now: Development Server was last seen 4 days 9 hours ago. It was up 3 of 96 hours over the last 4 full days, 3% of the time. It was first seen by Rust Wipe Tracker on 24 October 2026.
On what Rust version does Development Server operate?
The version on Development Server is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Development Server wipe, and at what times?
There are too few of Development Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 10 days 19 hours.
Tags and filters
Where does Development Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Development Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on Development Server?
Read off the game's server browser, the tags for Development Server are: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Development Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.2.42.244:28015.