ServerName
Offline 176.209.204.164:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 30 Sep, 23:16 UTC 00:16 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 507 / 550
- Rustoria.co - EU East Long 422 / 450
- Rusty Moose |EU Main| 63 / 250
- Rustoria.co - EU Main 67 / 250
- Rustafied.com - EU Friday 55 / 100
- Rustoria.co - EU East Medium 169 / 200
Quick answers
From the figures on this page.
Population
Where does ServerName place among Rust servers?
In the top 60% of all ranked servers sits ServerName, at #14,315 on hours played over seven days.
How many players are on ServerName right now?
At the moment ServerName is offline, having last been seen 28 days 11 hours ago.
Map and rules
What is the current map on ServerName?
A procedural map, generated by the game, is what ServerName runs.
What are the rules on ServerName, and what settings does it run?
You will not find a gather rate in the name of ServerName. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of ServerName?
No region is published by ServerName. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 176.209.204.164:28015.
Is ServerName up, and how good is its uptime?
The current status for ServerName is offline, last seen 28 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 29 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is ServerName using?
The version on ServerName is Rust network protocol 2633 and build 165217, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does ServerName handle its wipe days?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does ServerName reset its map?
To tell its rhythm we would need more of ServerName's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 28 days 12 hours.
Tags and listings
Where does ServerName appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on ServerName?
Read off the game's server browser, the tags for ServerName are: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to ServerName?
Enter client.connect 176.209.204.164:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.