Local Unity 6 Test
Offline 176.210.20.162:28015 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 237 / 275
- Rustoria.co - EU East Long 157 / 200
- Rusty Moose |EU Main| 27 / 250
- Rustoria.co - EU Main 14 / 250
- Rustafied.com - EU Friday 31 / 100
- Rustoria.co - EU East Medium 43 / 200
Quick answers
From the figures on this page.
Player count
How does Local Unity 6 Test compare with other Rust servers in the rankings?
In the top – of all ranked servers sits Local Unity 6 Test, at #15,454 on hours played over seven days.
What is the current population on Local Unity 6 Test?
The last sighting of Local Unity 6 Test was 39 days 20 hours ago; it is offline right now.
Map and rules
Which map is active on Local Unity 6 Test?
The map on Local Unity 6 Test is procedural, produced by the game.
What settings and rules should you know for Local Unity 6 Test?
You will not find a gather rate in the name of Local Unity 6 Test. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched off.
Server details
In which region is Local Unity 6 Test based?
You will find no region published by Local Unity 6 Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 176.210.20.162:28015.
Is Local Unity 6 Test up, and how good is its uptime?
Offline for now: Local Unity 6 Test was last seen 39 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 19 September 2026.
What Rust version is Local Unity 6 Test using?
Rust network protocol 2633 and build 163794 on Windows is what Local Unity 6 Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Local Unity 6 Test wipe, and at what times?
There are too few of Local Unity 6 Test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 41 days 21 hours have passed since this world was made.
Tags and filters
Where does Local Unity 6 Test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local Unity 6 Test are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local Unity 6 Test?
The game's server browser picks up these Local Unity 6 Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Local Unity 6 Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 176.210.20.162:28015.