Rust Devblog 227
Online 176.215.184.231:28015 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 15 Oct, 15:53 UTC 16:53 UK · 14d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 98 / 250
- Rustoria.co - EU East Long 120 / 200
- Rusty Moose |EU Main| 432 / 450
- Rustafied.com - EU Friday 22 / 100
- Rustoria.co - EU Main 504 / 525
- Rustoria.co - EU East Medium 405 / 425
Quick answers
From the figures on this page.
Player count
What is the ranking of Rust Devblog 227 against other Rust servers?
In the top 69% of all ranked servers sits Rust Devblog 227, at #15,262 on hours played over seven days.
What is the current population on Rust Devblog 227?
Checking now: 0 players on 100 slots at Rust Devblog 227. For the last seven days the average player count was 0.
Server rules
On what map does Rust Devblog 227 take place?
The map on Rust Devblog 227 is procedural, produced by the game.
What are the rules on Rust Devblog 227, and what settings does it run?
No gather rate appears in the name of Rust Devblog 227. No group limit is published. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Rust Devblog 227 based?
You will find no region published by Rust Devblog 227. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 176.215.184.231:28015 is its address.
Is Rust Devblog 227 up, and how good is its uptime?
Rust Devblog 227 is up and online at the moment. It was up 143 of 168 hours over the last 7 full days, 85% of the time. It was first seen by Rust Wipe Tracker on 15 October 2026.
On what Rust version does Rust Devblog 227 operate?
Rust network protocol 2219 on Windows is what Rust Devblog 227 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on Rust Devblog 227?
The average busiest point of its recent wipes was 2 players. After 5 hours the latest wipe's crowd hit its peak.
How often does Rust Devblog 227 wipe, and at what times?
There are too few of Rust Devblog 227's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 14 days 8 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Rust Devblog 227 part of?
You will find Rust Devblog 227 on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
What is the meaning of the server tags on Rust Devblog 227?
gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): Slot count: 100; v2219 (Protocol): Protocol 2219 is required; a different version can't join; ptrak (Networking): RakNet handles networking, as standard for the game; h21aa53ea (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag are the tags Rust Devblog 227 publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Rust Devblog 227?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 176.215.184.231:28015.