GridControlCircuitTest
Offline 176.224.105.75:29271 checked 16d ago
No wipe seen yet, so its progress can't be tracked.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 527 / 550
- Rustoria.co - EU East Long 411 / 450
- Rusty Moose |EU Main| 65 / 250
- Rustoria.co - EU Main 70 / 250
- Rustafied.com - EU Friday 54 / 100
- Rustoria.co - EU East Medium 170 / 200
Quick answers
From the figures on this page.
Player count
Where does GridControlCircuitTest place among Rust servers?
In the top 71% of all ranked servers sits GridControlCircuitTest, at #15,398 on hours played over seven days.
Is GridControlCircuitTest busy at the moment?
At the moment GridControlCircuitTest is offline, having last been seen 16 days 6 hours ago.
Map and rules
What is the current map on GridControlCircuitTest?
The map on GridControlCircuitTest is procedural, produced by the game.
Which settings and rules apply on GridControlCircuitTest?
You will not find a gather rate in the name of GridControlCircuitTest. The group limit goes unpublished. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of GridControlCircuitTest?
No region is published by GridControlCircuitTest. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 176.224.105.75:29271.
How reliable is GridControlCircuitTest, and is it currently online?
The current status for GridControlCircuitTest is offline, last seen 16 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 October 2026.
Map resets
On what schedule does GridControlCircuitTest reset its map?
To tell its rhythm we would need more of GridControlCircuitTest's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one.
Tags and filters
On Rust Wipe Tracker, which lists and filters is GridControlCircuitTest part of?
These Rust Wipe Tracker lists take GridControlCircuitTest: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all and it appears.
How to join
What steps do you take to join GridControlCircuitTest?
Enter client.connect 176.224.105.75:29271 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.