Skip to the page
Network live 11,888 servers online 103,803 players aboard 419 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Private Token Queue Stage Probe

Offline 176.234.24.167:29191 checked 9d ago

Tracking number · connect
Wipe progress · wiped 10d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,315ranktop 69%
10d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average 338 / 375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 441 / 475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average 979 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 46 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average 985 / 1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average 64 / 250
Help desk

Quick answers

From the figures on this page.

Player count

How does Private Token Queue Stage Probe compare with other Rust servers in the rankings?

Over the past seven days, Private Token Queue Stage Probe has climbed to #15,315 for player hours, putting it in the top 69% of all ranked servers.

Is Private Token Queue Stage Probe busy at the moment?

The last sighting of Private Token Queue Stage Probe was 9 days 23 hours ago; it is offline right now.

Rules and settings

Which map is active on Private Token Queue Stage Probe?

The map on Private Token Queue Stage Probe is procedural, produced by the game.

Which settings and rules apply on Private Token Queue Stage Probe?

You will not find a gather rate in the name of Private Token Queue Stage Probe. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.

Server details

What location does Private Token Queue Stage Probe run from?

There is no region published for Private Token Queue Stage Probe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 176.234.24.167:29191.

What is the uptime of Private Token Queue Stage Probe, and is it online?

Offline for now: Private Token Queue Stage Probe was last seen 9 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 19 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Private Token Queue Stage Probe operate?

The version on Private Token Queue Stage Probe is Rust network protocol 2635 and build 168443, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

On what schedule does Private Token Queue Stage Probe reset its map?

To tell its rhythm we would need more of Private Token Queue Stage Probe's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 10 days.

Server tags

Where does Private Token Queue Stage Probe appear across the Rust Wipe Tracker lists and filters?

You will find Private Token Queue Stage Probe on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the server tags on Private Token Queue Stage Probe?

gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168443 (Build): It runs game build 168443; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Private Token Queue Stage Probe publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What steps do you take to join Private Token Queue Stage Probe?

Enter client.connect 176.234.24.167:29191 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168443,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168443
Build It runs game build 168443.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.