test
Offline 176.234.29.152:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 30 Sep, 18:32 UTC 19:32 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 144 / 250
- Rustoria.co - EU East Long 132 / 200
- Rusty Moose |EU Main| 15 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 49 / 200
Quick answers
From the figures on this page.
Population
How does test compare with other Rust servers in the rankings?
In the top 63% of all ranked servers sits test, at #14,981 on hours played over seven days.
How many players are on test right now?
The last sighting of test was 28 days 10 hours ago; it is offline right now.
Rules and settings
What is the current map on test?
A procedural map, generated by the game, is what test runs.
What settings and rules should you know for test?
You will not find a gather rate in the name of test. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
In which region is test based?
You will find no region published by test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 176.234.29.152:28015.
What is the uptime of test, and is it online?
test is offline at the moment, with the last sighting 28 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 14 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does test operate?
The version on test is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on test when wipe day arrives?
1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
How often does test wipe, and at what times?
There are too few of test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 28 days 10 hours.
Tags and filters
Where does test appear across the Rust Wipe Tracker lists and filters?
You will find test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on test?
The game's server browser picks up these test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to test?
Enter client.connect 176.234.29.152:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.