Devblog 260 Local
Offline 176.52.78.213:28015 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 159 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 93 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 40 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Devblog 260 Local place among Rust servers?
In the top 71% of all ranked servers sits Devblog 260 Local, at #16,730 on hours played over seven days.
How many players are on Devblog 260 Local right now?
The last sighting of Devblog 260 Local was 31 days 18 hours ago; it is offline right now.
Map and rules
What is the current map on Devblog 260 Local?
The game generates the procedural map that Devblog 260 Local runs.
Which settings and rules apply on Devblog 260 Local?
You will not find a gather rate in the name of Devblog 260 Local. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Devblog 260 Local?
No region is published by Devblog 260 Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 176.52.78.213:28015.
Is Devblog 260 Local up, and how good is its uptime?
Devblog 260 Local is offline at the moment, with the last sighting 31 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 26 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Devblog 260 Local operate?
The version on Devblog 260 Local is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Devblog 260 Local wipe, and at what times?
There are too few of Devblog 260 Local's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 31 days 19 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Devblog 260 Local part of?
The Rust Wipe Tracker lists that include Devblog 260 Local are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Devblog 260 Local?
Read off the game's server browser, the tags for Devblog 260 Local are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join Devblog 260 Local?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.52.78.213:28015.