Test server
Offline 176.58.140.93:28099 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 8 Oct, 20:40 UTC 21:40 UK · 21d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 47 / 250
- Rustoria.co - EU East Long 86 / 200
- Rusty Moose |EU Main| 233 / 250
- Rustafied.com - EU Friday 8 / 100
- Rustoria.co - EU Main 277 / 325
- Rustoria.co - EU East Medium 271 / 275
Quick answers
From the figures on this page.
Player count
How does Test server compare with other Rust servers in the rankings?
Over the past seven days, Test server has climbed to #15,874 for player hours, putting it in the top 72% of all ranked servers.
What is the current population on Test server?
The last sighting of Test server was 21 days 6 hours ago; it is offline right now.
Map and rules
What is the current map on Test server?
The map on Test server is procedural, produced by the game.
Which settings and rules apply on Test server?
No gather rate appears in the name of Test server. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does Test server run from?
There is no region published for Test server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 176.58.140.93:28099 is its address.
How reliable is Test server, and is it currently online?
Test server is offline at the moment, with the last sighting 21 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 8 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Test server using?
On Windows, Test server runs Rust network protocol 2634 and build 167231. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does Test server handle its wipe days?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does Test server reset its map?
There are too few of Test server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 21 days 6 hours.
Tags and filters
Where does Test server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Test server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Test server?
gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Test server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Test server?
Enter client.connect 176.58.140.93:28099 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.