Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 89 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 99 / 225
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 88 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 28 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Server_217_DevBlog place among Rust servers?
Over the past seven days, Server_217_DevBlog has climbed to #15,404 for player hours, putting it in the top 69% of all ranked servers.
How many players are on Server_217_DevBlog right now?
At the moment Server_217_DevBlog is offline, having last been seen 2 days 7 hours ago. The seven-day average for this server is 0 players.
Rules and settings
On what map does Server_217_DevBlog take place?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
What settings and rules should you know for Server_217_DevBlog?
The name of Server_217_DevBlog gives no gather rate. The group limit goes unpublished. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The VAC anti-cheat from Valve is disabled.
About the server
What is the location of Server_217_DevBlog?
You will find no region published by Server_217_DevBlog. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 176.59.136.86:28015.
What is the uptime of Server_217_DevBlog, and is it online?
Server_217_DevBlog is offline at the moment, with the last sighting 2 days 7 hours ago. Across the last 1 full day, uptime came to 0%: 0 of 24 hours. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
On what Rust version does Server_217_DevBlog operate?
The version on Server_217_DevBlog is Rust network protocol 2183, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Server_217_DevBlog reset its map?
To tell its rhythm we would need more of Server_217_DevBlog's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 3 days 15 hours.
Tags and listings
Where does Server_217_DevBlog appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Server_217_DevBlog: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last week.
How should you read the tags on Server_217_DevBlog?
The game's server browser picks up these Server_217_DevBlog tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Protocol 2183 is required; a different version can't join; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Server_217_DevBlog?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 176.59.136.86:28015.