Server_217_DevBlog
Offline 176.59.139.227:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 143 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 188 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 9 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Server_217_DevBlog place among Rust servers?
Over the past seven days, Server_217_DevBlog has climbed to #15,338 for player hours, putting it in the top 69% of all ranked servers.
Is Server_217_DevBlog busy at the moment?
The last sighting of Server_217_DevBlog was 2 days ago; it is offline right now. Averaged over the past week: 0 players.
Map and rules
Which map is active on Server_217_DevBlog?
The game generates the procedural map that Server_217_DevBlog runs.
What are the rules on Server_217_DevBlog, and what settings does it run?
No gather rate appears in the name of Server_217_DevBlog. The group limit goes unpublished. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, the anti-cheat from Valve, is not active.
Operator and location
What location does Server_217_DevBlog run from?
There is no region published for Server_217_DevBlog. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 176.59.139.227:28015.
How reliable is Server_217_DevBlog, and is it currently online?
The current status for Server_217_DevBlog is offline, last seen 2 days ago. It was up 3 of 48 hours over the last 2 full days, 6% of the time. The first sighting of it by Rust Wipe Tracker came on 26 October 2026.
On what Rust version does Server_217_DevBlog operate?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Server_217_DevBlog wipe, and at what times?
There are too few of Server_217_DevBlog's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 5 days 3 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Server_217_DevBlog part of?
The Rust Wipe Tracker lists that include Server_217_DevBlog are: Modded Rust servers. On the server list, apply Type: Modded; Last wipe: In the last week and it appears.
What is the meaning of the server tags on Server_217_DevBlog?
The game's server browser picks up these Server_217_DevBlog tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Server_217_DevBlog?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.59.139.227:28015.