Rust Oxide Dev - Local
Offline 176.60.35.31:28115 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 141 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 154 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 119 / 700
- RustSpain.com | EU Main 35 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 35 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Rust Oxide Dev - Local against other Rust servers?
A seven-day player-hours count places Rust Oxide Dev - Local at #13,675: the top 63% of every ranked server.
Is Rust Oxide Dev - Local busy at the moment?
At the moment Rust Oxide Dev - Local is offline, having last been seen 15 days 1 hours ago.
Map and rules
Which map is active on Rust Oxide Dev - Local?
The map on Rust Oxide Dev - Local is procedural, produced by the game.
What settings and rules should you know for Rust Oxide Dev - Local?
You will not find a gather rate in the name of Rust Oxide Dev - Local. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does Rust Oxide Dev - Local run from?
You will find no region published by Rust Oxide Dev - Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 176.60.35.31:28115 is its address.
What is the uptime of Rust Oxide Dev - Local, and is it online?
Rust Oxide Dev - Local is offline at the moment, with the last sighting 15 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Oxide Dev - Local operate?
Rust network protocol 2634 and build 167781 on Windows is what Rust Oxide Dev - Local runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Rust Oxide Dev - Local reset its map?
Its rhythm cannot yet be told: too few of Rust Oxide Dev - Local's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 21 days 7 hours.
Tags and listings
Where does Rust Oxide Dev - Local appear in Rust Wipe Tracker lists and filters?
You will find Rust Oxide Dev - Local on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust Oxide Dev - Local?
Read off the game's server browser, the tags for Rust Oxide Dev - Local are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Rust Oxide Dev - Local?
Enter client.connect 176.60.35.31:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.