Rust Oxide Dev - Local
Offline 176.60.48.103:28115 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 185 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 173 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 148 / 700
- RustSpain.com | EU Main 18 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 52 / 1000
Quick answers
From the figures on this page.
Population
Where does Rust Oxide Dev - Local place among Rust servers?
A seven-day player-hours count places Rust Oxide Dev - Local at #13,145: the top 59% of every ranked server.
What is the current population on Rust Oxide Dev - Local?
At the moment Rust Oxide Dev - Local is offline, having last been seen 7 days 5 hours ago. The seven-day figures show an average of 1 players and a peak of 1.
Map and rules
On what map does Rust Oxide Dev - Local take place?
The game generates the procedural map that Rust Oxide Dev - Local runs.
What settings and rules should you know for Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does Rust Oxide Dev - Local run from?
There is no region published for Rust Oxide Dev - Local. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 176.60.48.103:28115.
How reliable is Rust Oxide Dev - Local, and is it currently online?
The current status for Rust Oxide Dev - Local is offline, last seen 7 days 5 hours ago. It was up 2 of 168 hours over the last 7 full days, 1% of the time. It was first seen by Rust Wipe Tracker on 17 October 2026.
What Rust version is Rust Oxide Dev - Local using?
Rust network protocol 2634 and build 167781 on Windows is what Rust Oxide Dev - Local runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Rust Oxide Dev - Local wipe? What schedule does it follow?
There are too few of Rust Oxide Dev - Local's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 14 days 15 hours.
Server tags
Where does Rust Oxide Dev - Local appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Oxide Dev - Local are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rust Oxide Dev - Local?
The game's server browser picks up these Rust Oxide Dev - Local tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Rust Oxide Dev - Local?
Enter client.connect 176.60.48.103:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.