Rust Oxide Dev - Local
Offline 176.60.52.61:28115 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 38 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 40 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Rust Oxide Dev - Local against other Rust servers?
A seven-day player-hours count places Rust Oxide Dev - Local at #10,169: the top 46% of every ranked server.
Is Rust Oxide Dev - Local busy at the moment?
At the moment Rust Oxide Dev - Local is offline, having last been seen 6 days 5 hours ago. The seven-day figures show an average of 0 players and a peak of 1.
Map and rules
Which map is active on Rust Oxide Dev - Local?
The game generates the procedural map that Rust Oxide Dev - Local runs.
Which settings and rules apply on Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is Rust Oxide Dev - Local based?
There is no region published for Rust Oxide Dev - Local. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 176.60.52.61:28115.
What is the uptime of Rust Oxide Dev - Local, and is it online?
Offline for now: Rust Oxide Dev - Local was last seen 6 days 5 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. It was first seen by Rust Wipe Tracker on 22 October 2026.
What Rust version is Rust Oxide Dev - Local using?
Rust network protocol 2635 and build 168909 on Windows is what Rust Oxide Dev - Local runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Rust Oxide Dev - Local wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Rust Oxide Dev - Local's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 15 days 4 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Rust Oxide Dev - Local part of?
You will find Rust Oxide Dev - Local on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Rust Oxide Dev - Local?
The game's server browser picks up these Rust Oxide Dev - Local tags: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Rust Oxide Dev - Local?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.60.52.61:28115.