RPV automatic local test
Offline 176.60.52.61:50364 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 100 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 125 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 46 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19 / 1000
Quick answers
From the figures on this page.
Population
How does RPV automatic local test compare with other Rust servers in the rankings?
A seven-day player-hours count places RPV automatic local test at #15,338: the top 69% of every ranked server.
How many players are on RPV automatic local test right now?
At the moment RPV automatic local test is offline, having last been seen 6 days 17 hours ago. Averaged over the past week: 0 players.
Rules and settings
What is the current map on RPV automatic local test?
A procedural map, generated by the game, is what RPV automatic local test runs.
Which settings and rules apply on RPV automatic local test?
The name of RPV automatic local test gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
About the server
What location does RPV automatic local test run from?
There is no region published for RPV automatic local test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 176.60.52.61:50364 is its address.
Is RPV automatic local test up, and how good is its uptime?
RPV automatic local test is offline at the moment, with the last sighting 6 days 17 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. It was first seen by Rust Wipe Tracker on 22 October 2026.
On what Rust version does RPV automatic local test operate?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does RPV automatic local test wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of RPV automatic local test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 6 days 17 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is RPV automatic local test part of?
These Rust Wipe Tracker lists take RPV automatic local test: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on RPV automatic local test?
gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon are the tags RPV automatic local test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join RPV automatic local test?
Enter client.connect 176.60.52.61:50364 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.