RPV automatic local test
Offline 176.60.52.61:50372 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 55 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 81 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 29 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 6 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of RPV automatic local test against other Rust servers?
A seven-day player-hours count places RPV automatic local test at #15,351: the top 69% of every ranked server.
What is the current population on RPV automatic local test?
At the moment RPV automatic local test is offline, having last been seen 7 days 1 hours ago. Averaged over the past week: 0 players.
Server rules
What is the current map on RPV automatic local test?
A procedural map, generated by the game, is what RPV automatic local test runs.
What settings and rules should you know for RPV automatic local test?
The name of RPV automatic local test gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is RPV automatic local test based?
No region is published by RPV automatic local test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 176.60.52.61:50372 is its address.
Is RPV automatic local test up, and how good is its uptime?
The current status for RPV automatic local test is offline, last seen 7 days 1 hours ago. It was up 0 of 144 hours over the last 6 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 22 October 2026.
On what Rust version does RPV automatic local test operate?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does RPV automatic local test wipe, and at what times?
There are too few of RPV automatic local test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 7 days 1 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is RPV automatic local test part of?
You will find RPV automatic local test on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RPV automatic local test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RPV automatic local test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join RPV automatic local test?
Enter client.connect 176.60.52.61:50372 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.