RPV automatic local test
Offline 176.60.52.61:56579 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 47 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 62 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- RustSpain.com | EU Main 15 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 17 / 1000
Quick answers
From the figures on this page.
Population
Where does RPV automatic local test place among Rust servers?
A seven-day player-hours count places RPV automatic local test at #15,409: the top 69% of every ranked server.
How many players are on RPV automatic local test right now?
At the moment RPV automatic local test is offline, having last been seen 5 days 7 hours ago. The seven-day average for this server is 0 players.
Map and rules
On what map does RPV automatic local test take place?
A procedural map, generated by the game, is what RPV automatic local test runs.
Which settings and rules apply on RPV automatic local test?
You will not find a gather rate in the name of RPV automatic local test. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does RPV automatic local test run from?
No region is published by RPV automatic local test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 176.60.52.61:56579 is its address.
What is the uptime of RPV automatic local test, and is it online?
RPV automatic local test is offline at the moment, with the last sighting 5 days 7 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 22 October 2026.
On what Rust version does RPV automatic local test operate?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does RPV automatic local test wipe? What schedule does it follow?
To tell its rhythm we would need more of RPV automatic local test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 5 days 7 hours have passed since this world was made.
Tags and listings
Where does RPV automatic local test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RPV automatic local test: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on RPV automatic local test?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RPV automatic local test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to RPV automatic local test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.60.52.61:56579.