RPV automatic local test
Offline 176.60.52.61:58842 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 33 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 52 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Player activity
Where does RPV automatic local test place among Rust servers?
Over the past seven days, RPV automatic local test has climbed to #15,349 for player hours, putting it in the top 69% of all ranked servers.
How many players are on RPV automatic local test right now?
At the moment RPV automatic local test is offline, having last been seen 6 days 13 hours ago. Averaged over the past week: 0 players.
Server rules
Which map is active on RPV automatic local test?
The game generates the procedural map that RPV automatic local test runs.
What are the rules on RPV automatic local test, and what settings does it run?
No gather rate appears in the name of RPV automatic local test. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is RPV automatic local test based?
No region is published by RPV automatic local test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 176.60.52.61:58842 is its address.
Is RPV automatic local test up, and how good is its uptime?
RPV automatic local test is offline at the moment, with the last sighting 6 days 13 hours ago. It was up 0 of 144 hours over the last 6 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 22 October 2026.
What Rust version is RPV automatic local test using?
The version on RPV automatic local test is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does RPV automatic local test reset its map?
Its rhythm cannot yet be told: too few of RPV automatic local test's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 days 13 hours have passed since this world was made.
Tags and filters
Where does RPV automatic local test appear in Rust Wipe Tracker lists and filters?
You will find RPV automatic local test on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on RPV automatic local test?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RPV automatic local test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to RPV automatic local test?
Enter client.connect 176.60.52.61:58842 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.