RPV automatic local test
Offline 176.60.52.61:59250 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 106 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 163 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 67 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 206 / 700
- RustSpain.com | EU Main 345 / 350
Quick answers
From the figures on this page.
Player activity
What is the ranking of RPV automatic local test against other Rust servers?
A seven-day player-hours count places RPV automatic local test at #15,341: the top 69% of every ranked server.
Is RPV automatic local test busy at the moment?
The last sighting of RPV automatic local test was 7 days 3 hours ago; it is offline right now. Averaged over the past week: 0 players.
Server rules
Which map is active on RPV automatic local test?
A procedural map, generated by the game, is what RPV automatic local test runs.
What are the rules on RPV automatic local test, and what settings does it run?
The name of RPV automatic local test gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is RPV automatic local test based?
You will find no region published by RPV automatic local test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 176.60.52.61:59250 is its address.
How reliable is RPV automatic local test, and is it currently online?
RPV automatic local test is offline at the moment, with the last sighting 7 days 3 hours ago. It was up 0 of 144 hours over the last 6 full days, 0% of the time. 22 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does RPV automatic local test operate?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does RPV automatic local test reset its map?
Its rhythm cannot yet be told: too few of RPV automatic local test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 7 days 3 hours.
Tags and listings
Where does RPV automatic local test appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RPV automatic local test are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RPV automatic local test?
The game's server browser picks up these RPV automatic local test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join RPV automatic local test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 176.60.52.61:59250.