RPV automatic local test
Offline 176.60.52.61:60532 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 27 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 32 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 11 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 0 / 1000
Quick answers
From the figures on this page.
Player activity
How does RPV automatic local test compare with other Rust servers in the rankings?
A seven-day player-hours count places RPV automatic local test at #15,353: the top 69% of every ranked server.
Is RPV automatic local test busy at the moment?
The last sighting of RPV automatic local test was 6 days 11 hours ago; it is offline right now. Averaged over the past week: 0 players.
Rules and settings
What is the current map on RPV automatic local test?
The map on RPV automatic local test is procedural, produced by the game.
What settings and rules should you know for RPV automatic local test?
No gather rate appears in the name of RPV automatic local test. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What location does RPV automatic local test run from?
No region is published by RPV automatic local test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 176.60.52.61:60532.
Is RPV automatic local test up, and how good is its uptime?
RPV automatic local test is offline at the moment, with the last sighting 6 days 11 hours ago. It was up 0 of 144 hours over the last 6 full days, 0% of the time. 22 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RPV automatic local test using?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does RPV automatic local test wipe, and at what times?
To tell its rhythm we would need more of RPV automatic local test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 days 11 hours have passed since this world was made.
Tags and listings
Where does RPV automatic local test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RPV automatic local test are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on RPV automatic local test?
gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags RPV automatic local test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join RPV automatic local test?
Enter client.connect 176.60.52.61:60532 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.