RPV automatic local test
Offline 176.60.52.61:61692 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 74 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 72 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- RustSpain.com | EU Main 18 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 9 / 1000
Quick answers
From the figures on this page.
Player activity
How does RPV automatic local test compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits RPV automatic local test, at #15,339 on hours played over seven days.
Is RPV automatic local test busy at the moment?
At the moment RPV automatic local test is offline, having last been seen 6 days 16 hours ago. Averaged over the past week: 0 players.
Rules and settings
What is the current map on RPV automatic local test?
The game generates the procedural map that RPV automatic local test runs.
Which settings and rules apply on RPV automatic local test?
You will not find a gather rate in the name of RPV automatic local test. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of RPV automatic local test?
No region is published by RPV automatic local test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 176.60.52.61:61692 is its address.
Is RPV automatic local test up, and how good is its uptime?
RPV automatic local test is offline at the moment, with the last sighting 6 days 16 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. It was first seen by Rust Wipe Tracker on 22 October 2026.
On what Rust version does RPV automatic local test operate?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does RPV automatic local test wipe? What schedule does it follow?
To tell its rhythm we would need more of RPV automatic local test's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 6 days 16 hours have passed since this world was made.
Tags and filters
Where does RPV automatic local test appear in Rust Wipe Tracker lists and filters?
You will find RPV automatic local test on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RPV automatic local test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RPV automatic local test publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join RPV automatic local test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.60.52.61:61692.