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Network live 11,700 servers online 38,808 players aboard 91 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RPV automatic local test

Offline 176.60.52.61:62513 checked 6d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 1 players now 0% full
07-day averagepeak –
#15,353ranktop 69%
6d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 28 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 121 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 33 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 3 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 0 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does RPV automatic local test place among Rust servers?

In the top 69% of all ranked servers sits RPV automatic local test, at #15,353 on hours played over seven days.

Is RPV automatic local test busy at the moment?

At the moment RPV automatic local test is offline, having last been seen 6 days 13 hours ago. For the last seven days the average player count was 0.

Map and rules

On what map does RPV automatic local test take place?

The game generates the procedural map that RPV automatic local test runs.

Which settings and rules apply on RPV automatic local test?

You will not find a gather rate in the name of RPV automatic local test. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is RPV automatic local test based?

There is no region published for RPV automatic local test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 176.60.52.61:62513 is its address.

How reliable is RPV automatic local test, and is it currently online?

RPV automatic local test is offline at the moment, with the last sighting 6 days 13 hours ago. 0% is the uptime for the last 6 full days, up for 0 of 144 hours. 22 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is RPV automatic local test using?

On Windows, RPV automatic local test runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

When does RPV automatic local test wipe? What schedule does it follow?

To tell its rhythm we would need more of RPV automatic local test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 6 days 13 hours.

Tags and filters

Where does RPV automatic local test appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RPV automatic local test: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.

What is the meaning of the server tags on RPV automatic local test?

Read off the game's server browser, the tags for RPV automatic local test are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join RPV automatic local test?

Enter client.connect 176.60.52.61:62513 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.