Rust Oxide Dev - Local
Offline 176.60.53.169:28115 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 59 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 96 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Player count
Where does Rust Oxide Dev - Local place among Rust servers?
Over the past seven days, Rust Oxide Dev - Local has climbed to #15,398 for player hours, putting it in the top 71% of all ranked servers.
Is Rust Oxide Dev - Local busy at the moment?
At the moment Rust Oxide Dev - Local is offline, having last been seen 15 days 22 hours ago.
Server rules
Which map is active on Rust Oxide Dev - Local?
The map on Rust Oxide Dev - Local is procedural, produced by the game.
What settings and rules should you know for Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does Rust Oxide Dev - Local run from?
You will find no region published by Rust Oxide Dev - Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 176.60.53.169:28115.
What is the uptime of Rust Oxide Dev - Local, and is it online?
Offline for now: Rust Oxide Dev - Local was last seen 15 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 12 October 2026.
On what Rust version does Rust Oxide Dev - Local operate?
Rust network protocol 2634 and build 167584 on Windows is what Rust Oxide Dev - Local runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Rust Oxide Dev - Local reset its map?
To tell its rhythm we would need more of Rust Oxide Dev - Local's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 21 days 18 hours.
Server tags
Where does Rust Oxide Dev - Local appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Oxide Dev - Local are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rust Oxide Dev - Local?
Read off the game's server browser, the tags for Rust Oxide Dev - Local are: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Rust Oxide Dev - Local?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.60.53.169:28115.