Rust Oxide Dev - Local
Offline 176.60.53.184:28115 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 169 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 81 / 700
- RustSpain.com | EU Main 23 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 25 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 265 / 700
Quick answers
From the figures on this page.
Population
What is the ranking of Rust Oxide Dev - Local against other Rust servers?
In the top 59% of all ranked servers sits Rust Oxide Dev - Local, at #12,834 on hours played over seven days.
How many players are on Rust Oxide Dev - Local right now?
The last sighting of Rust Oxide Dev - Local was 13 days 18 hours ago; it is offline right now.
Map and rules
On what map does Rust Oxide Dev - Local take place?
The game generates the procedural map that Rust Oxide Dev - Local runs.
What settings and rules should you know for Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of Rust Oxide Dev - Local?
There is no region published for Rust Oxide Dev - Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 176.60.53.184:28115.
What is the uptime of Rust Oxide Dev - Local, and is it online?
The current status for Rust Oxide Dev - Local is offline, last seen 13 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 14 October 2026.
What Rust version is Rust Oxide Dev - Local using?
The version on Rust Oxide Dev - Local is Rust network protocol 2634 and build 167781, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Rust Oxide Dev - Local wipe, and at what times?
Its rhythm cannot yet be told: too few of Rust Oxide Dev - Local's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 15 days 16 hours.
Tags and filters
Where does Rust Oxide Dev - Local appear across the Rust Wipe Tracker lists and filters?
You will find Rust Oxide Dev - Local on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rust Oxide Dev - Local?
Read off the game's server browser, the tags for Rust Oxide Dev - Local are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Rust Oxide Dev - Local?
Enter client.connect 176.60.53.184:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.