Rust Oxide Dev - Local
Offline 176.60.55.43:28115 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 123 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 132 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 53 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 31 / 1000
Quick answers
From the figures on this page.
Player count
How does Rust Oxide Dev - Local compare with other Rust servers in the rankings?
Over the past seven days, Rust Oxide Dev - Local has climbed to #12,918 for player hours, putting it in the top – of all ranked servers.
Is Rust Oxide Dev - Local busy at the moment?
The last sighting of Rust Oxide Dev - Local was 43 days 21 hours ago; it is offline right now.
Server rules
On what map does Rust Oxide Dev - Local take place?
A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.
What are the rules on Rust Oxide Dev - Local, and what settings does it run?
No gather rate appears in the name of Rust Oxide Dev - Local. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Rust Oxide Dev - Local based?
You will find no region published by Rust Oxide Dev - Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 176.60.55.43:28115 is its address.
Is Rust Oxide Dev - Local up, and how good is its uptime?
Rust Oxide Dev - Local is offline at the moment, with the last sighting 43 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Oxide Dev - Local operate?
Rust network protocol 2633 and build 163493 on Windows is what Rust Oxide Dev - Local runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Rust Oxide Dev - Local wipe, and at what times?
To tell its rhythm we would need more of Rust Oxide Dev - Local's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 47 days 12 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Rust Oxide Dev - Local part of?
The Rust Wipe Tracker lists that include Rust Oxide Dev - Local are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rust Oxide Dev - Local?
Read off the game's server browser, the tags for Rust Oxide Dev - Local are: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Rust Oxide Dev - Local?
Enter client.connect 176.60.55.43:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.