local test
Offline 176.60.64.192:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 19 Oct, 11:34 UTC 12:34 UK · 8d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Sun 18 Oct, 18:27 UTC 19:27 UK · 9d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 242 / 250
- Rustoria.co - EU Main 14 / 250
- Rusty Moose |EU Main| 21 / 250
- Rustoria.co - EU East Long 151 / 200
- Rustoria.co - EU East Medium 60 / 200
- Rustafied.com - EU Friday 34 / 100
Quick answers
From the figures on this page.
Player activity
How does local test compare with other Rust servers in the rankings?
Over the past seven days, local test has climbed to #15,325 for player hours, putting it in the top 70% of all ranked servers.
How many players are on local test right now?
The last sighting of local test was 8 days 16 hours ago; it is offline right now.
Server rules
What is the current map on local test?
The game generates the procedural map that local test runs.
What are the rules on local test, and what settings does it run?
No gather rate appears in the name of local test. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
In which region is local test based?
No region is published by local test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 176.60.64.192:28015.
Is local test up, and how good is its uptime?
The current status for local test is offline, last seen 8 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 18 October 2026.
What Rust version is local test using?
Rust network protocol 2634 and build 167781 on Windows is what local test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What should you expect from wipe day on local test?
0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
On what schedule does local test reset its map?
Its rhythm cannot yet be told: too few of local test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 8 days 17 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is local test part of?
These Rust Wipe Tracker lists take local test: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on local test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags local test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join local test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 176.60.64.192:28015.