testserv
Offline 176.60.74.218:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 13 Oct, 09:46 UTC 10:46 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 650 / 700
- Rustoria.co - EU Main 45 / 250
- Rusty Moose |EU Main| 87 / 250
- Rustoria.co - EU East Long 365 / 400
- Rustoria.co - EU East Medium 165 / 200
- Rustafied.com - EU Friday 157 / 225
Quick answers
From the figures on this page.
Population
What is the ranking of testserv against other Rust servers?
In the top 67% of all ranked servers sits testserv, at #14,475 on hours played over seven days.
How many players are on testserv right now?
At the moment testserv is offline, having last been seen 12 days 13 hours ago.
Server rules
On what map does testserv take place?
The game generates the procedural map that testserv runs.
What settings and rules should you know for testserv?
You will not find a gather rate in the name of testserv. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
Operator and location
What is the location of testserv?
No region is published by testserv. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 176.60.74.218:28015.
Is testserv up, and how good is its uptime?
The current status for testserv is offline, last seen 12 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does testserv operate?
Rust network protocol 2634 and build 167584 on Windows is what testserv runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What happens on testserv when wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does testserv wipe? What schedule does it follow?
There are too few of testserv's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 14 days 11 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is testserv part of?
These Rust Wipe Tracker lists take testserv: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on testserv?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags testserv publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join testserv?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 176.60.74.218:28015.