Dead Valley | PvE | Bi-Weekly | Old Research System
Online EU 176.9.122.93:28000 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 38% in EU, and #185 of the quad servers (top 22%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:01 UTC · 18:01 UK, in 2h.
Its biweekly schedule tag · low confidenceComing wipes
- 2hThu 29 Oct, 18:01 UTC18:01 UK
- 7d 2hThu 5 Nov, 19:00 UTC19:00 UKFW
- 14d 2hThu 12 Nov, 18:01 UTC18:01 UK
- 28d 2hThu 26 Nov, 18:01 UTC18:01 UK
- 35d 2hThu 3 Dec, 19:00 UTC19:00 UKFW
- 42d 2hThu 10 Dec, 18:01 UTC18:01 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 18:01 UTC18:01 UK · in 2hNext wipe expected · its biweekly schedule tag
-
Thu 15 Oct, 18:01 UTC 19:01 UK · 13d agoWipe delivered
- Peak
- 9
- Crowd
- –
- Lasted
- running
- Players before
- 2
-
Thu 1 Oct, 18:19 UTC FW 19:19 UK · 27d agoForce wipe delivered
- Peak
- 9
- Crowd
- halved by day 8
- Lasted
- 14 days
- Players before
- 1
-
Sat 19 Sep, 13:32 UTC 14:32 UK · 40d agoWipe delivered
- Peak
- 8
- Crowd
- halved by day 10
- Lasted
- 12.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How does Dead Valley | PvE | Bi-Weekly | Old Research System compare with other Rust servers in the rankings?
On player hours over the last seven days, Dead Valley | PvE | Bi-Weekly | Old Research System ranks #2,961 overall and #1,117 in Europe, in the top 13% of all ranked servers. Ranked against other quad servers, it comes in at #185.
How many players are on Dead Valley | PvE | Bi-Weekly | Old Research System right now?
The current count is 1 players on 50 slots for Dead Valley | PvE | Bi-Weekly | Old Research System. Averaged over the past week: 1 players, peaking at 8. The busiest hour over the last 48 hours was 19:00 UTC, averaging 5 players.
Server rules
On what map does Dead Valley | PvE | Bi-Weekly | Old Research System take place?
Size 3,500 and seed 1337 define the procedural map Dead Valley | PvE | Bi-Weekly | Old Research System runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.
Which settings and rules apply on Dead Valley | PvE | Bi-Weekly | Old Research System?
You will not find a gather rate in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. The cap on a group is 4 players (quad). You get pve here, fighting between players is off. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Dead Valley | PvE | Bi-Weekly | Old Research System run from?
The EU tag is how Dead Valley | PvE | Bi-Weekly | Old Research System lists its location: Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 176.9.122.93:28000.
Does Dead Valley | PvE | Bi-Weekly | Old Research System perform well?
Server fps over the last 48 hours averaged 22; the lowest was 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 81,850. 3,564 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
Is Dead Valley | PvE | Bi-Weekly | Old Research System up, and how good is its uptime?
Dead Valley | PvE | Bi-Weekly | Old Research System is up and online at the moment. The uptime it reports puts its last restart at about 9 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Dead Valley | PvE | Bi-Weekly | Old Research System using?
On Linux, Dead Valley | PvE | Bi-Weekly | Old Research System runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does Dead Valley | PvE | Bi-Weekly | Old Research System handle its wipe days?
9 players is the average peak across its recent wipes. On the latest wipe, 27 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 9.
On what schedule does Dead Valley | PvE | Bi-Weekly | Old Research System reset its map?
Since the record holds too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes to confirm the schedule, the prediction goes by its tag. Due on Thursday 29 October at 18:01 UTC: its next wipe. You are playing a world created 13 days 21 hours. In its tags it posts a wipe every two weeks.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Dead Valley | PvE | Bi-Weekly | Old Research System part of?
The Rust Wipe Tracker lists that include Dead Valley | PvE | Bi-Weekly | Old Research System are: Rust servers in Europe, Modded Rust servers and Best Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Teams are limited to 4 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The world provides the danger, not other players; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Server browser category: Europe are the tags Dead Valley | PvE | Bi-Weekly | Old Research System publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Dead Valley | PvE | Bi-Weekly | Old Research System?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 176.9.122.93:28000. https://discord.com/invite/HRS8z83BN is its website.