TestServer
Offline 176.96.136.189:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 621 / 675
- Rustoria.co - EU East Long 393 / 425
- Rustoria.co - EU Main 40 / 250
- Rusty Moose |EU Main| 50 / 250
- Rustoria.co - EU East Medium 157 / 200
- Rustafied.com - EU Friday 99 / 125
Quick answers
From the figures on this page.
Player count
Where does TestServer place among Rust servers?
Over the past seven days, TestServer has climbed to #16,954 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on TestServer?
The last sighting of TestServer was 30 days 7 hours ago; it is offline right now.
Server rules
Which map is active on TestServer?
Size 3,500 and seed 1234567890 define the procedural map TestServer runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on TestServer, and what settings does it run?
You will not find a gather rate in the name of TestServer. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of TestServer?
There is no region published for TestServer. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 176.96.136.189:28015.
What is the uptime of TestServer, and is it online?
The current status for TestServer is offline, last seen 30 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TestServer using?
The version on TestServer is Rust network protocol 2633 and build 163207, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does TestServer reset its map?
To tell its rhythm we would need more of TestServer's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 50 days 1 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is TestServer part of?
You will find TestServer on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on TestServer?
The game's server browser picks up these TestServer tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join TestServer?
Enter client.connect 176.96.136.189:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.