Toddy Dev Server
Offline 177.145.34.233:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 19 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 39 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 10 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 46 / 700
- RustSpain.com | EU Main 188 / 215
Quick answers
From the figures on this page.
Player count
Where does Toddy Dev Server place among Rust servers?
In the top 69% of all ranked servers sits Toddy Dev Server, at #15,262 on hours played over seven days.
How many players are on Toddy Dev Server right now?
At the moment Toddy Dev Server is offline, having last been seen 4 days 16 hours ago. Averaged over the past week: 0 players.
Server rules
Which settings and rules apply on Toddy Dev Server?
The name of Toddy Dev Server gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. By its own description it is vanilla: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is enabled.
About the server
What location does Toddy Dev Server run from?
There is no region published for Toddy Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 177.145.34.233:28015 is its address.
Is Toddy Dev Server up, and how good is its uptime?
Offline for now: Toddy Dev Server was last seen 4 days 16 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
On what Rust version does Toddy Dev Server operate?
The version on Toddy Dev Server is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Toddy Dev Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Toddy Dev Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 4 days 16 hours.
Tags and filters
Where does Toddy Dev Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Toddy Dev Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Toddy Dev Server?
The game's server browser picks up these Toddy Dev Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Toddy Dev Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 177.145.34.233:28015.