Toddy Dev Server
Offline 177.145.35.25:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 164 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 72 / 700
- RustSpain.com | EU Main 17 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 27 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 251 / 700
Quick answers
From the figures on this page.
Player count
How does Toddy Dev Server compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits Toddy Dev Server, at #15,326 on hours played over seven days.
Is Toddy Dev Server busy at the moment?
The last sighting of Toddy Dev Server was 4 days 4 hours ago; it is offline right now. Averaged over the past week: 0 players.
Server rules
What settings and rules should you know for Toddy Dev Server?
No gather rate appears in the name of Toddy Dev Server. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The vanilla label is one it applies to itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is Toddy Dev Server based?
You will find no region published by Toddy Dev Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 177.145.35.25:28015.
What is the uptime of Toddy Dev Server, and is it online?
The current status for Toddy Dev Server is offline, last seen 4 days 4 hours ago. It was up 0 of 72 hours over the last 3 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 25 October 2026.
What Rust version is Toddy Dev Server using?
Rust network protocol 2635 and build 168909 on Linux is what Toddy Dev Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Toddy Dev Server reset its map?
To tell its rhythm we would need more of Toddy Dev Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 4 days 5 hours.
Server tags
Where does Toddy Dev Server appear in Rust Wipe Tracker lists and filters?
You will find Toddy Dev Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on Toddy Dev Server?
Read off the game's server browser, the tags for Toddy Dev Server are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Toddy Dev Server?
Enter client.connect 177.145.35.25:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.