Toddy Dev Server
Offline 177.145.35.71:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 33 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 53 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Population
Where does Toddy Dev Server place among Rust servers?
Over the past seven days, Toddy Dev Server has climbed to #15,349 for player hours, putting it in the top 69% of all ranked servers.
How many players are on Toddy Dev Server right now?
At the moment Toddy Dev Server is offline, having last been seen 3 days 20 hours ago. For the last seven days the average player count was 0.
Server rules
What are the rules on Toddy Dev Server, and what settings does it run?
No gather rate appears in the name of Toddy Dev Server. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. By its own description it is vanilla: unchanged rates, kits and rules: Facepunch's standard game. VAC, the anti-cheat from Valve, is active.
About the server
What location does Toddy Dev Server run from?
There is no region published for Toddy Dev Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 177.145.35.71:28015.
What is the uptime of Toddy Dev Server, and is it online?
Toddy Dev Server is offline at the moment, with the last sighting 3 days 20 hours ago. It was up 0 of 72 hours over the last 3 full days, 0% of the time. 25 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Toddy Dev Server operate?
On Linux, Toddy Dev Server runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Toddy Dev Server wipe, and at what times?
There are too few of Toddy Dev Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 3 days 20 hours.
Tags and filters
Where does Toddy Dev Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Toddy Dev Server: Modded Rust servers. On the server list, apply Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on Toddy Dev Server?
Read off the game's server browser, the tags for Toddy Dev Server are: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Toddy Dev Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 177.145.35.71:28015.