WindowsGSM - Server #1
Offline 177.155.203.68:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 152 / 250
- Rustoria.co - EU East Long 192 / 250
- Rusty Moose |EU Main| 572 / 675
- Rustafied.com - EU Friday 32 / 100
- Rustoria.co - EU Main 659 / 775
- Rustoria.co - EU East Medium 550 / 625
Quick answers
From the figures on this page.
Player activity
What is the ranking of WindowsGSM - Server #1 against other Rust servers?
Over the past seven days, WindowsGSM - Server #1 has climbed to #10,441 for player hours, putting it in the top 47% of all ranked servers.
Is WindowsGSM - Server #1 busy at the moment?
The last sighting of WindowsGSM - Server #1 was 3 days 4 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Map and rules
On what map does WindowsGSM - Server #1 take place?
A procedural map, generated by the game, is what WindowsGSM - Server #1 runs.
What settings and rules should you know for WindowsGSM - Server #1?
The name of WindowsGSM - Server #1 gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
In which region is WindowsGSM - Server #1 based?
There is no region published for WindowsGSM - Server #1. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 177.155.203.68:28015 is its address.
What is the uptime of WindowsGSM - Server #1, and is it online?
Offline for now: WindowsGSM - Server #1 was last seen 3 days 4 hours ago. It was up 0 of 48 hours over the last 2 full days, 0% of the time. 26 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is WindowsGSM - Server #1 using?
On Windows, WindowsGSM - Server #1 runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does WindowsGSM - Server #1 wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of WindowsGSM - Server #1's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 3 days 7 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is WindowsGSM - Server #1 part of?
These Rust Wipe Tracker lists take WindowsGSM - Server #1: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
What is the meaning of the server tags on WindowsGSM - Server #1?
Read off the game's server browser, the tags for WindowsGSM - Server #1 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to WindowsGSM - Server #1?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 177.155.203.68:28015.