Teste Local
Offline 177.191.235.202:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 19 Oct, 15:40 UTC 16:40 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 140 / 250
- Rustoria.co - EU East Long 180 / 250
- Rusty Moose |EU Main| 561 / 675
- Rustafied.com - EU Friday 29 / 100
- Rustoria.co - EU Main 632 / 775
- Rustoria.co - EU East Medium 544 / 625
Quick answers
From the figures on this page.
Player activity
Where does Teste Local place among Rust servers?
In the top 69% of all ranked servers sits Teste Local, at #15,333 on hours played over seven days.
How many players are on Teste Local right now?
The last sighting of Teste Local was 9 days 22 hours ago; it is offline right now.
Map and rules
What is the current map on Teste Local?
The map on Teste Local is procedural, produced by the game.
What settings and rules should you know for Teste Local?
The name of Teste Local gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does Teste Local run from?
You will find no region published by Teste Local. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 177.191.235.202:28015.
What is the uptime of Teste Local, and is it online?
Offline for now: Teste Local was last seen 9 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 19 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Teste Local using?
Rust network protocol 2634 and build 167781 on Windows is what Teste Local runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on Teste Local when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
When does Teste Local wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Teste Local's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 10 days 7 hours.
Server tags
Where does Teste Local appear in Rust Wipe Tracker lists and filters?
You will find Teste Local on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on Teste Local?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags Teste Local publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Teste Local?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 177.191.235.202:28015.