IKS[211 Devblog]
Offline 177.3.220.53:27015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 59 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 96 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of IKS[211 Devblog] against other Rust servers?
Over the past seven days, IKS[211 Devblog] has climbed to #12,973 for player hours, putting it in the top 60% of all ranked servers.
Is IKS[211 Devblog] busy at the moment?
The last sighting of IKS[211 Devblog] was 12 days 10 hours ago; it is offline right now.
Rules and settings
Which settings and rules apply on IKS[211 Devblog]?
You will not find a gather rate in the name of IKS[211 Devblog]. No group limit is published. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. VAC, Valve's anti-cheat, is switched off.
About the server
What location does IKS[211 Devblog] run from?
You will find no region published by IKS[211 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 177.3.220.53:27015.
What is the uptime of IKS[211 Devblog], and is it online?
The current status for IKS[211 Devblog] is offline, last seen 12 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 16 October 2026.
What Rust version is IKS[211 Devblog] using?
The version on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does IKS[211 Devblog] wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 16 days 8 hours.
Tags and listings
Where does IKS[211 Devblog] appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take IKS[211 Devblog]: Modded Rust servers. On the server list, apply Type: Modded and it appears.
What is the meaning of the server tags on IKS[211 Devblog]?
The game's server browser picks up these IKS[211 Devblog] tags: mp10 (Max players): Slot count: 10; v2164 (Protocol): Join only if your game runs protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to IKS[211 Devblog]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 177.3.220.53:27015.