Rust Oxide Dev - Local
Offline 178.120.10.137:28115 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 41 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 87 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 88 / 700
- RustSpain.com | EU Main 309 / 350
Quick answers
From the figures on this page.
Player activity
What is the ranking of Rust Oxide Dev - Local against other Rust servers?
A seven-day player-hours count places Rust Oxide Dev - Local at #15,129: the top 70% of every ranked server.
Is Rust Oxide Dev - Local busy at the moment?
The last sighting of Rust Oxide Dev - Local was 13 days 14 hours ago; it is offline right now.
Map and rules
On what map does Rust Oxide Dev - Local take place?
The map on Rust Oxide Dev - Local is procedural, produced by the game.
What settings and rules should you know for Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Rust Oxide Dev - Local based?
There is no region published for Rust Oxide Dev - Local. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 178.120.10.137:28115 is its address.
How reliable is Rust Oxide Dev - Local, and is it currently online?
Offline for now: Rust Oxide Dev - Local was last seen 13 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 October 2026.
On what Rust version does Rust Oxide Dev - Local operate?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
On what schedule does Rust Oxide Dev - Local reset its map?
To tell its rhythm we would need more of Rust Oxide Dev - Local's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 16 days 1 hours.
Tags and listings
Where does Rust Oxide Dev - Local appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Oxide Dev - Local are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rust Oxide Dev - Local?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Rust Oxide Dev - Local publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join Rust Oxide Dev - Local?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 178.120.10.137:28115.