Rust Oxide Dev - Local
Offline 178.120.59.3:28115 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 41 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 35 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Player count
How does Rust Oxide Dev - Local compare with other Rust servers in the rankings?
Over the past seven days, Rust Oxide Dev - Local has climbed to #13,271 for player hours, putting it in the top – of all ranked servers.
What is the current population on Rust Oxide Dev - Local?
At the moment Rust Oxide Dev - Local is offline, having last been seen 40 days 17 hours ago.
Map and rules
On what map does Rust Oxide Dev - Local take place?
The map on Rust Oxide Dev - Local is procedural, produced by the game.
Which settings and rules apply on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is Rust Oxide Dev - Local based?
No region is published by Rust Oxide Dev - Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 178.120.59.3:28115.
What is the uptime of Rust Oxide Dev - Local, and is it online?
Rust Oxide Dev - Local is offline at the moment, with the last sighting 40 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 17 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Rust Oxide Dev - Local using?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2633 and build 164530. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Rust Oxide Dev - Local wipe, and at what times?
To tell its rhythm we would need more of Rust Oxide Dev - Local's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 48 days 6 hours.
Tags and filters
Where does Rust Oxide Dev - Local appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Oxide Dev - Local are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rust Oxide Dev - Local?
Read off the game's server browser, the tags for Rust Oxide Dev - Local are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Rust Oxide Dev - Local?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 178.120.59.3:28115.