ServerName
Offline 178.121.191.68:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 08:53 UTC 09:53 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 246 / 275
- Rustoria.co - EU East Long 175 / 200
- Rusty Moose |EU Main| 32 / 250
- Rustoria.co - EU Main 17 / 250
- Rustafied.com - EU Friday 41 / 100
- Rustoria.co - EU East Medium 53 / 200
Quick answers
From the figures on this page.
Player count
How does ServerName compare with other Rust servers in the rankings?
In the top 60% of all ranked servers sits ServerName, at #13,897 on hours played over seven days.
What is the current population on ServerName?
At the moment ServerName is offline, having last been seen 27 days 5 hours ago.
Map and rules
On what map does ServerName take place?
The game generates the procedural map that ServerName runs.
What settings and rules should you know for ServerName?
The name of ServerName gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does ServerName run from?
There is no region published for ServerName. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 178.121.191.68:28015.
What is the uptime of ServerName, and is it online?
ServerName is offline at the moment, with the last sighting 27 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 27 September 2026.
On what Rust version does ServerName operate?
Rust network protocol 2633 and build 165217 on Windows is what ServerName runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does ServerName handle its wipe days?
1 players is the average peak across its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.
When does ServerName wipe? What schedule does it follow?
To tell its rhythm we would need more of ServerName's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 27 days 15 hours.
Tags and filters
Where does ServerName appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on ServerName?
Read off the game's server browser, the tags for ServerName are: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join ServerName?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 178.121.191.68:28015.